AI Insights · Timothy · October 2022
Top 5 Hidden Objects Games Performance in Luxembourg, Q3 2022
Discover how the top 5 Hidden Objects games performed in Luxembourg in Q3 2022, with insights on downloads, revenue, and active user trends.
The third quarter of 2022 showcased interesting trends for the top 5 Hidden Objects games on a unified platform in Luxembourg. Here’s a detailed look at their performance based on data from Sensor Tower.
Scavenger Hunt! from Popcore GmbH saw a varied performance in Q3. Weekly downloads peaked at around 176K in mid-September, with a consistent upward trend from August. Revenue fluctuated, reaching a high of approximately $123 in early July. Active users grew steadily, culminating at around 377K by the end of the quarter.
G5 Entertainment AB's Sherlock・Hidden Object・Match 3 experienced notable revenue peaks, especially in late September with around $424. Downloads, however, saw a significant decline, dropping to single digits by the end of the quarter. Active users also followed a downward trajectory, starting at 248K in late June and ending at around 149K in September.
Differences - Find & Spot Them by Easybrain Ltd had a strong start in July with downloads spiking at 232K. However, downloads tapered off to around 69K by the end of September. The game’s revenue remained minimal throughout the quarter, with a small peak of $12 in late September. Active users showcased a slight decline from 566K in early August to 327K by the end of September.
Manor Matters from Playrix demonstrated robust revenue performance, consistently generating around $700-$800 weekly, peaking at $841 in mid-September. Downloads remained relatively stable, ranging between 45K to 98K. Active users hovered around the 700K mark throughout the quarter, with minor fluctuations.
Lastly, Spot The Hidden Differences by AI Games FZ showed a dramatic rise in both downloads and active users. Downloads surged to 128K by the end of September from a modest 12K in late June. Active users also saw a steady increase, reaching 211K by the end of the quarter. Revenue remained low with minor peaks, such as $14 in mid-September.
For more detailed insights and data, visit Sensor Tower.